Common Mistakes to Avoid in Color Grading

Aug 26, 2024By Jay Hunter
Jay Hunter

Most color grading problems do not come from a lack of tools. They come from making decisions in the wrong order. A strong grade starts with a stable correction pass, a clear reference point, and a delivery target everyone understands.


Here are the mistakes I see most often before a project gets to color.


Starting With A LUT


A LUT can be useful, but it is not a grade. If the footage is not balanced first, a LUT usually exaggerates the problems that are already there. Exposure shifts get harsher, skin tones get strange, and cameras stop matching.


I prefer to use LUTs and show looks as part of a controlled pipeline, not as a shortcut around correction.


Ignoring Skin Tone


Skin tone is one of the fastest ways to tell whether a grade is working. It does not have to be perfectly neutral in every scene, but it does need to feel intentional and consistent. This matters in interviews, commercials, branded content, and narrative closeups.


If the viewer is distracted by faces, the grade is working against the project.


Grading One Shot At A Time


A single frame can look great by itself and still fail inside the edit. Color has to be judged in sequence. That means watching cuts, checking scene continuity, and making sure hero shots do not pull the rest of the piece into a direction the footage cannot support.


The question is not "does this shot look good?" It is "does this scene hold together?"


Forgetting Delivery


A grade should be built for where the project is going. Web, broadcast, festival projection, HDR, SDR, social cutdowns, and client review links all have different constraints. It is better to talk about those requirements early than repair problems after export.


Over-Grading


Not every project needs a heavy look. Some of the best grades are quiet: cleaner faces, stronger product color, better contrast, and smoother continuity. The job is to serve the cut, not prove that color grading happened.